Panama is a board game for the whole family, where players step into the world of trade, business, and global commerce. Through strategic decisions and bold deals, participants build enterprises that generate returns and shape society — from welfare and affordable products to pensions and economic growth.
During the game, players encounter both local and international markets, trading in goods such as oil, cotton, pharmaceuticals, and even weapons. Panama offers an unusual mix of playful competition and thought-provoking insight into how interconnected modern economies really are.
Produced in the People’s Republic of China, Panama was created by Swedish artists Lars Arrhenius and Eric Ericson.
Lars Arrhenius (1966–2020) was internationally active across art, film, television, music, and public installations, and is represented in major collections including Moderna Museet, the Stedelijk Museum, the Stuttgart Kunstmuseum, and the Victoria and Albert Museum in London.
Eric Ericson (b. 1972) is a Swedish author and artist whose work spans literature, visual expression, documentary projects, and conceptual explorations of social structures. His practice often examines how systems, institutions, and the broader biosphere shape human experience, combining text-based approaches with a distinct visual sensibility.
